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Werewolf Fantasy Art

December 15th, 2009

werewolf fantasy art

The werewolf is a powerful symbol of the primitive animals that still lurks in the polishing FAA ยง ade of modern humans. It is an idea of the fierce and savage monster Finally escape within the limits of the mind, and in doing so, transforming the body, soul and spirit of the person into something more ferocious and frightening than any man or beast alone.

The art of role playing is one of the oldest games in human history, and is built into the very essence of our being. While the modern role played with dice and tables and as something relatively new, children have been pretending to be someone else since the first humans began to imagine. This is the creative effort has allowed us as a people to think creatively, and to stretch the limits of our compassion, empathy.

When the performance of a werewolf, is important to take into account the dual nature of the character. Most werewolves are human beings who have somehow been infected with anything that becomes a man wolf. While this infection can be voluntary, it is something that happens often against their will.

This creates an internal conflict that lets you add depth to the nature as you play. The human nature of the creature represents the weakness on one side, but the reason for the other. While the animal side is a stronger opponent in battle, This strength comes at the expense of logic, and self control.

It is important not to forget this psychological conflict when interacting with the world. If you only wanted to be a form of gear lever that could become a monster, that's the character should be. A werewolf is inherently strengthened and weakened by their condition, and is that what makes them so fascinating.

When you get into more complex concepts of the werewolf or man-being, you start to have much more freedom in the how the structure of his character and backstory. For example, a tribal shaman can take on the characteristics of the totem animal of his people when he goes into a trance. This may allow it to be a completely different kind of se-beast.

Basically, any character you can talk to animals or the nature has the ability to become a beast were of some kind. This is because the connection with animals can be strengthened over time, allowing them to assume responsibility and abilities that interact with time. This was done particularly well in the fantasy series "The Wheel of Time by Robert Jordan, where the character Perrin began to talk to wolves, but gradually began to see their physical characteristics, such as eyes, the change to match that of the wolves was in communion with.

The werewolf is a complex character to try to control in a role-playing session. There is an inherent conflict between the civilized and the primitive world, that can give the character a depth and complexity that other creatures do not share. There is also a point of connection with nature and communion with the animals, which allows it to be really creative with their se-beast story again, if desired.

This article was written by Joseph Gambit on behalf of http://TrueLore.com - a social network for vampire and werewolf role playing. On TrueLore you don't sign up as your self, but instead take on a role as a supernatural creature, which then interacts with other fantastic beings through a forum, chat room, groups, and more.

Fantasy art: "When will you come Home"-D.j. Avalon

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